Towards automatic asset management for real-time visualization of urban environments


The visualization is intended to demonstrate a new way of exploring the city in virtual reality as well as visualize the geometrical and textural details in a higher quality comparing to the 3D map that Municipality of Norrköping uses today. Before, the map has only been intended to b displayed from a bird’s eye view and has poor resolution from closer ranges. In order to improve the resolution, HDR photos were used to texture the laser scanned model and cover a particular area of the low res 3D map. The 3d-environment was created in Unreal Engine using both a photogrammetric 3d map and a terrestrial laser scanned model captured from LIDAR.


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